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4th March 2009, 03:17 AM | #1 |
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iGame3D's uDeadGame
uDeadGame by iGame3D
We have just finished a two month marathon making a game for a Mac game contest held at http://www.udevgames.com Voting runs March 5th through 12th. A vote for uDeadGame is a vote for AC3D. Couldn't have done it with out his great app, thanks Team Inivis! Downloads here: uDeadGame For Mac System Requirements: Intel Core Duo, Mac OS X 10.4.11 or 10.5.x uDeadGame for Windows System Requirements: Win XP and Vista, openGL drivers for video, openAL support on sound card. Linux users can try Wine, four reports say thats a go! Hardware Requirements: 1GHZ CPU 1GB RAM 128MB VRAM 200MB HD Here's the zombie call to action! When there's no more room in hell, the dead will go to the arcade! uDeadGame is a 3D action horror first person real time strategy adventure. You play as the uncanny intelligence for hordes of hungry living dead. Your goal in the game is to devour all the living on each of the 32 levels. Battle a cast of characters including thugs, prostitutes, office workers, police, military, strangely suited guys, and mad scientists. Revisit good times with surprise guests from previous iGame3D uDevGames entries. Modulate play between aggresive romps of flesh rending horror and strategic stalking to minimise casualities from the unbeatable human karate style, the never ending rain of bullets and those spectacularly lethal grenades. Slip into zombie time slow motion to better target your dinner and enjoy your crushing assaults with a cinematic style. This is a game every zombie in your family will love. What are you waiting for zombies? Get out there and shred some flesh! Feedback is always welcome! Wanted to drop in and ask for help with this, but wanted a playable so you could decide if it was a project you'd like to be involved with. It'd be great to have more characters, scenery and levels. If you are interested in getting your name and creativity in the game, just let me know! Last edited by Ham; 13th March 2009 at 04:05 AM. |
4th March 2009, 07:35 AM | #2 |
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Re: iGame3D's uDeadGame
Looks great from the screen shots ham! I was just wondering what program you used to animate or if you were infact the animator. (It just unzipped so I'm gonna go play it now! )
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4th March 2009, 03:51 PM | #3 |
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Re: iGame3D's uDeadGame
Animations are from Truebones
Bought 2,000 for $99 this summer, money well spent. We have our animation edito...but no UNDO! argh! So I don't monkey with much. Hope you have great time playing. |
4th March 2009, 04:42 PM | #4 |
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Re: iGame3D's uDeadGame
Thank You,
Did you get word about the new MonsterBones Upgrade and BackUp on C.D.? It is a consdiderable improvement and it Includes the Brand New ObamaBones! Let me know if you would like more info. I am downloading udead right now. Cheers |
4th March 2009, 08:57 PM | #5 |
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Re: iGame3D's uDeadGame
When did that CD Come out with Obama bones?
I received a new CD Jan 13, haven't opened it yet...you know why. I'm really sorry I didn't put Truebones in the credits. Feel like a doofus for that. Before we put the game out on download sites I'll be sure to do that. Wish I could have used a ton more animations, but the download size is already insane. Later when we are hosting off sourceforge that shouldn't be so much an issue...for us. :-) Hope you had fun. I know other folks using Truebones blow us away, but those anims were 1000% boost for our game engine! I'm tempted to go out to your studio and do some mocap sessions, looks like crazy fun. |
5th March 2009, 02:27 AM | #6 |
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Re: iGame3D's uDeadGame
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7th March 2009, 06:56 PM | #7 |
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Re: iGame3D's uDeadGame
Looks like a funny game.
But I've played it for only 10 minutes because of the WASD controls keys. I do have an european keyboard (azerty ...) and playing the game with the WASD controls is a nightmare. You should had an option for the users to set their own controls. Anyway, congrats for the game !
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7th March 2009, 10:04 PM | #8 |
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Re: iGame3D's uDeadGame
Ok will do luucky.
Let you know as soon as I have a script for that. If you look in Data/Scripts/UDG_Functions/UDG_Keyboard.lua You can set they keys yourself, in the interim. Think of it as hacking practice. Thanks again Mr Bones. |
7th March 2009, 10:32 PM | #9 |
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Re: iGame3D's uDeadGame
Hey Luucky if you tell me what keys you'd use I'll hack the script and
post a zipped UDG_Functions folder for you to replace the one thats in there now. KEYS W: move forward S: move back A: move left D: move right H or SPACE: all zombies will hold position until given orders F: all zombies will follow the player R: all zombies rush attack, seeking out any living to eat I: activates the help text Z: toggles 'zombie time' slow motion ESC: activates the menu |
8th March 2009, 08:37 AM | #10 |
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Re: iGame3D's uDeadGame
Thanks Ham,
I would be happy with : W: move back S: move left A: move forward D: move right and the other controls are ok. I've opened the LUA script but can't find where the WASD keys are defined ... Shame on me I used to be a developper in the past
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