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#1 |
Junior Member
Junior member
Join Date: Jul 2010
Posts: 3
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since 2 days i test to make sculpties for SL, i have see all tutorials i found in internet, but all imported sculpties from AC3D to SL have spikes includet, some more some less, but allways with deformations, i have tested all with TCE and UVMaps, but no solution found.
now i hope some one have a wonder or mystery for me, how it works, else i delete AC3D from my world. |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Search on this forum for help. It all has to do with the texture map. Try starting with the sample models included.
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#3 |
Junior Member
Junior member
Join Date: Jul 2010
Posts: 3
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thank's for the tip, but this was the first i have tested, and with the samples i have spikes too.
i not understand, why this program not have automatic UVMaps like other programs for less or free. for the creating things it is a very good software, but i think, not to use for SecondLife, also 79$ for the thrasher. Last edited by BeaBee; 16th July 2010 at 01:27 AM. Reason: What i use is, software that works, not software that i must find out how it works! |
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#4 |
Junior Member
Member
Join Date: Mar 2010
Posts: 18
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try posting some screen shots so we can help you out.
Also, be sure to start with the default SL shapes in the save folders. |
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#5 |
Junior Member
Junior member
Join Date: Jul 2010
Posts: 3
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Thanks for tip Grifflyman
But the problem is not new, it is very old , and when you not know what i mean with spikes, then you can not help with pictures. And at this time i have 2 more days all tested what i can do, but no solution. Now i have removed AC3D from my Computer and work with Blender and Tatara, this 2 works fine. nevertheless, thank's. |
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