|
![]() |
#1 |
Junior Member
Junior member
Join Date: Jan 2008
Posts: 3
|
![]()
hi all..
have a problem .. maybe someone help me .. i did an object in AC3D... but i throw to Secondlife object is being broken down so looking different in there... i don't now why? pls help me ![]() |
![]() |
![]() |
![]() |
#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
![]()
It sounds like something is wrong with your UV map. Did you apply texture coordinates to the object?
|
![]() |
![]() |
![]() |
#3 |
Junior Member
Junior member
Join Date: Jan 2008
Posts: 3
|
![]()
no.. just creat object and export .. i didn't apply texture coordinate to the object. thats a problem?... i watched a turtorial movie and i did same of there. .
![]() |
![]() |
![]() |
![]() |
#4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
![]()
The tutorial movie started with one of the sculpted prim starter-shapes that comes with the plug-in. The starter shapes are pre-mapped so you don't have to map them. If you started your own shape from scratch, you need to apply texture coordinates first.
If you follow this tutorial and skip down to "step 4", it will explain more about UV mapping: http://www.independentdeveloper.com/...rom_existing_3 |
![]() |
![]() |
![]() |
#5 |
Junior Member
Junior member
Join Date: Jan 2008
Posts: 3
|
![]()
it's done ... thank you
![]() |
![]() |
![]() |
![]() |
|
|