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#1 |
Junior Member
Advanced member
Join Date: Dec 2003
Posts: 25
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Has anyone done a B3D exporter yet ? - just we have moved recently to using Blitz3D
![]() I find the .X and .3DS export works excellent - until - I want to grab an object name. Unless Im missing something with the 3DS export ? |
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#2 |
Junior Member
Advanced member
Join Date: Dec 2003
Posts: 25
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Blitz publish a nice spec sheet for anyone with the time todo an exporter.
http://www.blitzbasic.com/sdkspecs/s...file_specs.txt No rush on this now - as I found what I was doing wrong upon loading into the app ! ![]() |
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#3 |
Junior Member
Junior member
Join Date: Jul 2004
Posts: 8
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I've been working on an exporter myself. Between work and other projects, it's been slow going, but I make a little more progress every couple of weeks or so
![]() Although, now that there's seems to be a bit of interest, I'll see if I can get it finished sooner. |
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#4 |
Junior Member
Advanced member
Join Date: Dec 2003
Posts: 25
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I for one will use it
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#5 |
Junior Member
Junior member
Join Date: Jul 2004
Posts: 8
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Ok, after I get through this loooong work week and get a little sleep, I'll try starting up on it again. It may be a while before I get anything useful working so don't hold your breath
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#6 |
Junior Member
Advanced member
Join Date: Dec 2003
Posts: 25
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Kewl - good luck
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#7 |
Junior Member
Junior member
Join Date: Oct 2004
Posts: 3
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Any news on this yet - you wanting some money, beer, DVD's sent over as blackmail?
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#8 |
Junior Member
Junior member
Join Date: Jul 2004
Posts: 8
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Still here
![]() The project was kinda put on the shelf for a bit. Ran into a problem that requires me to restructure the entire plugin in order to solve, plus three hurricanes, plus other projects, kinda had me loose my steam. If you like, I can send you what I already have. It will save your mesh, but without colors, brushes, textures, or anything like that. Just the mesh itself is saved. |
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#9 |
Junior Member
Member
Join Date: Mar 2005
Posts: 14
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Hi TomToad,
I'm very interested in a Blitz3D exporter. If you need a beta tester, feel free to contact me: semar63 *NOSPAM* hotmail.com (change the *NOSPAM* to @) Good luck, and beware the hurricanes !! :wink: Sergio. |
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#10 |
Junior Member
Junior member
Join Date: Apr 2005
Posts: 2
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Hi alltogether,
i have found out, that you have to load your mesh as animmesh and then find the child - object by the name you entered in the object property editor. That worked for me. But an B3D im- / exporter would be really great ! |
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