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13th October 2007, 08:11 AM | #1 |
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Fluted Column in SL
Hi all. I am a newbie so please be gentle. I have been attempting to create a roman style column to import in to second life. My attempts start with the "base prim" sculpty-cylinder.ac By importing another cylinder and using a boolean subtract, i am able to make the flutes. Everything looks great in AC3D but it imports as a black ball. How can i make flutes in the cylinder? Everything I try seems to fail. |
13th October 2007, 10:45 AM | #2 |
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Re: Fluted Column in SL
The boolean operation is probably altering the UV map. After you make your flutes, open the UV map tool\texture coordinate editor, and apply a cylindrical wrap to your object. That should fix it.
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15th October 2007, 11:35 AM | #3 |
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Re: Fluted Column in SL
Thanks Lisa, I tried your recommendation and had better results than before. However I still must not be creating a perfect uv map as required by exporter.
According to the documentation. Setting up the uv map can be tricky to do manually. |
16th October 2007, 03:46 PM | #4 |
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Re: Fluted Column in SL
A little bit, but a column shouldn't be too bad.
Make sure your UV map goes edge-to-edge, and wraps. For a column, you might getting a better result if your use the LSL LLSetPrimitiveParams to switch the wrapping mode to cylindrical. Then your UV map only needs to wrap left-right instead of both left-right and up-down. |
31st October 2007, 02:46 AM | #5 |
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Re: Fluted Column in SL
Hi all, am also on the same boat as Bitwise56.... I just created my first sculpted pillars/columns..........However, once imported to SL the uvmap looks messed up..look at images below. For your convenience I attached the AC3d files...
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2nd November 2007, 09:13 AM | #6 |
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Re: Fluted Column in SL
You could try adjusting the map to assign a little more of it to the bottom of the column; that may improve the resolution.
Here's the LSL script for setting the mode to cylindrical: default { state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "copy and paste texture UUID here", PRIM_SCULPT_TYPE_CYLINDER]); } } |
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