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3rd January 2007, 07:30 AM | #1 |
Junior Member
Junior member
Join Date: Jan 2007
Posts: 4
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adding texture
Hi All
IM new to this software and Im wondering if anyone can direct me to a thread, article, help or just answer this Q? I have designed a simple object, I want to render a skin in photoshop, how do I create a map? and export it to photoshop for rendering? I will then need to return it to the object but I can learn that part at a later date. all help appreciated. as this is a first post by way of introduction, Im a concept artist for a game company, "the figure trader" but we only make physical models, sculpted by hand and all my work has been 2d. Im looking at changing all that with some 3d models for our brochures and game book diagrams. cheers all steve |
3rd January 2007, 09:28 AM | #2 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
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Re: adding texture
Hi,
to create a map you have to use the Texture Coordinate Editor (TCE) and why not the UV map plugin (tools/uv map) if you need it. You may want to look at the "texturing" section in the help file, and at the "texture coordinate editor" section as well (below the "texturing" section). When you will have finished uv mapping your model, in the TCE choose "window/copy image ..." and then paste that image in your painting program. If you want to save that image as a BMP image file in AC3D, I think Dennis has written a plugin for that. When your skin will be painted, select your model (object) in AC3D and choose "object/texture/load texture" ... and load that skin.
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3rd January 2007, 10:52 AM | #3 |
Junior Member
Junior member
Join Date: Jan 2007
Posts: 4
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Re: adding texture
thanks for that. Im starting to get somewhere now.
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