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#1 |
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Join Date: May 2006
Location: international
Posts: 96
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I haven't modeled much in ages, I mean actually crafted something and posted a picture.
I begin fresh with the one thing I heard a woman speaking at SIGGRAPH say "the industry" doesn't want to see, space ships. Here's to you, lady. ![]() Hints, tips, tutorials on fast spaceship making in AC3D would be welcome. I have kids to impress, thats my "industry". |
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#2 |
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More space to play with.
Movie of spaceships to replace the work in my iFly3D game Can get the game here Showed my daughter a how to make robots in under twenty minutes. There was a lot of "ooh wow" She told me iGame3D's greebles stunk...doh! ![]() Last edited by Ham; 29th March 2007 at 08:57 PM. |
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#3 |
Senior Member
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Join Date: May 2005
Location: Norway
Posts: 883
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You had a nice collection of ships in that movie. How about some bigger pictures of some of them?
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#4 |
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Join Date: May 2006
Location: international
Posts: 96
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Here are the Ac3D Model Files
Be my guest. I have been going through the motions of open sourcing iGame3D, my little models are certainly free for all. |
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#5 | |
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Join Date: Jan 2007
Posts: 17
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EDIT: By the looks of it, I can replace the current ".obj" models of the fighters with my own, correct? Then just put my own textures in, too, right? That's a quite fun game. Your work is posted on that site, so did you write that game? If you did, that's pretty cool. Last edited by Gooberz; 19th April 2007 at 09:39 PM. |
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#6 |
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If it looks like something familiar thats good.
I just kept extruding and scaling faces. The models in iFly3D are WTF format. There is an ac3d exporter for that, currently we have issues with the UV's on import of some models. I'd love AC3D and iGame3D to be seamless, but right now network code has taken priority. I have a thread here for the exporter The files you would want to maniuplate are in the Data folder ,on Mac thats inside of the application bundle. In the file in path /Data/Levels/TurretTest/load script.lua The current main level is TurretTest The players plane is "avatarp1.wtf" change it to your WTF files in path /Data/WTF/ The lines of code to change names in look like this: Code:
gObjects[1].cObj=make(ig3d_object, "avatarp1.wtf") There are bones inside the model that tell the particles where to eject from. Keep, modeling cool craft, and I'll get you some easy way of merging your work to fly from AC3D seamlessly. Last edited by Ham; 20th April 2007 at 02:05 AM. |
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