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#1 |
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This is my first attempt using AC3D so please be gentle
![]() This is a basic small inteceptor design which I may use in a game eventually. It is completely untextured at the moment and is quite low in the polygon scale. The side pods are rotating engines (VTOL) however I have not created a front landing skid (yet). The weapons are currently just the 2 front holes (think missile launcher) however I may try to fashion somekind of laser to come out of it (depending on my skills improving alot with this) Any way I will keep working on it and post any improvements I make. ps After looking at some of the work others have done I know I have a long way to go but hopefully it will be a fun journey |
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#2 |
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looking good so far. Ceep us updated on this will you?
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#3 |
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Thanks tbh, however looking good? I asked you to be gentle not to blatently lie
![]() I will definately keep this uptodate with my progress, I will later tonight post a landed picture of the ship with a starting point of a landing strut. The texturing is giving me a bit of bother, can't get my head around this UV mapping thing, but practice makes perfect |
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#4 | |
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#5 |
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From an artistic point of view, I can't really say, I'm not that much into spaceships, but I suppose it's a good simple model.
From a technical point of view, I can't say much too, because you didn't post viewable wireframes (overlay). Having a good looking model is one thing, having a well modeled one is another.
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#6 |
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Ah right, thanks for that luucky, is the attached picture what you meant?
Also if anyone has suggestions about how to tidy up the model or improvements i could make, would love to hear about them |
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#7 |
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Yes jonto81 (you can get ride of the vertices, we don't need them
![]() I like the way the "wings" (not sure about the term) are shaped. But is the rounded part on top of the ship (with a blue/green material) entirely part of the body (in an object point of view) ? If yes, then you have ... 8 or + sided surfaces here (I don't see the image when replying so not sure about the count). You should really really only use triangles (tris) or quads, no 5+ sided surfaces. This would ensure a proper geometry, and would avoid you some troubles in the future (importing your model into other apps ...).
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#8 |
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What luuckyy said. he have some exellent clean meshes
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#9 |
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Ok,
Fighter landed, note the engines rotated to the ground and landing foot deployed. I have fitted a landing skid, deleted the greebles on the black wings(but kept the texture), and triangulated all the surfaces. Other bits I have done as well - detached the canopy (black dome) so that I can make it tranparent, hollowed out an area to make into a cockpit, and cut a hole into the bottom and fitted doors for the landing foot/skid to fold up into. |
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#10 |
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Still looking good
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