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#1 |
Member
Expert member
Join Date: Mar 2004
Location: Germany
Posts: 75
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Hi,
when I make a sphere. The normal vertices are rigid per surface. But the normal vertices of a surface in reality are not. They area the sum of all sufrace's normal vertices that are attached to that point. Is there any way to tell the program to use smoothed normals instead of rigid one per surface-part? I hope my problem is understandable?
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