9th November 2003, 01:48 AM | #1 |
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Join Date: Nov 2003
Posts: 57
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UT2003 Static Mesh Modeling Help... Maybe?
I don't know if there's anyone else but me using AC3D to try and model static meshes for UT2003 but I thought I'd ask.
I'm having to export these models to MilkShape via .3DS in order to export them from there as a 6.5 .LWO which UnrealEd can import. I'm having a hard time getting my meshes to look at all similar in Ued and UT2003 to what they look like in the modeling program. I'm sure it's a beginners mistake but so far I can't seem to figure it out. It's the lighting on the meshes. See pic: http://www.citlink.net/~ckearley/ModelingHelp.jpg If anyone can give me a hint as to how to address or even approach this problem then please do. Thanks |
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