![]() |
#1 |
Member
Expert member
Join Date: Aug 2004
Posts: 72
|
![]()
Hi guys,
I don't post here much, but, as i'm getting to grips with povray, I thought you guys might like to take a look at this. The model is used within the x-plane sim, and built in AC3D5 Funny thing is, is when I rendered it the texture was mirrored....flipping in photoshop got rid of that, but anyone know how to get it right first time? also, anyone know if its possible to define a camera position, and look_at vector using AC3D? if not, could we use a rectangle, and that rectangles normal vector, and write that to povray, because the format of the camera functions seems very strange to me. ![]() coanda (cheers for the help the other day andy!) |
![]() |
![]() |
|
|