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Junior Member
Junior member
Join Date: Jun 2010
Posts: 3
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hello,
i was searching the forum up and down for light settings. the only hints i found about global illumination were about external renderers - ok, i am a noob - but i need to bake the GI inside AC3D. here is my problem: i built a burger for Second Life, i textured it and set 3 lights in a triangle. i used "render to texture" to bake the light on the texture. the rendered textures have still hard shadows. so my questions are: is it trial and error to reach a nice global illumination/ambiant occlusion? or can i change/edit the light somehow? or do i need a lightdome? i hope someone has an idea. ![]() thanks |
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