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#1 |
Junior Member
Junior member
Join Date: Apr 2008
Posts: 8
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Is there a way to take an object that has been through lots of transformations and set the origin of its vertices to the world origin? I can find options to set the center to about everything except the world origin.
I'm trying to get the model positioned where I need it and exported to .X with a frame tranform equal to an identity matrix. Basically when I read the model into another app I want the model to display, positioned in the world correctly based soley on its vertices without first applying the transform. Best, Byron |
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