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Junior Member
Member
Join Date: Feb 2012
Posts: 18
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the way i use to give mesh thickness is bevel , however bevel persist to give thickness to mesh per surface and that creates a lot of unnecessary surfaces/vertices, any smart way/trick(s) to thicken the object as a whole not its surfaces ?
of course the application to that may vary, creating contents such as cloths and furniture and several objects that should be hollow from inside. Last edited by nIGHTmAYOR; 12th February 2012 at 07:14 AM. |
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