6th May 2012, 10:45 PM | #11 | |
Member
Expert member
Join Date: Feb 2012
Posts: 58
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Re: AC3D Texture mapping
Quote:
you are quite right about the nose cone, I'm not worried about that at all. its the windows, the doors, the rivets, and the "buzz lightyear!!!" with a lightening bolt that spans 3 or 4 of the conic sections and takes up 6 of the 24 segments of a conic section that is my problem. I think the answer is in the "4 view"/ "peeled banana" view you made of my rocket. BTW, how did you get that view? |
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