9th January 2023, 05:41 PM | #11 |
Junior Member
Junior member
Join Date: Jan 2022
Posts: 6
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Re: Semi transparent textures when importing SKP
Thanks Andy,
I was super happy with it. The crazy thing about the model is that it came into the came scaled up 3.048x, which is the conversion from feet to meters - however, it was DRAWN in meters so I don't know how that happened? When I went back to AC3D to scale it down, the DirectX export stopped working as well. So the model was either invisible with broken texture maps, and the physical space it existed in was different, so the game's physics engine went haywire. Virtual Sailor only supports up to DirectX v9, does AC3D export at a higher version? If so, I'm wondering if that could be the issue. Is there an older exporter that can do DirectX v9? I'm noticing a few differences in some of the older models' DirectX files when I open in Notepad+ vs the models I'm seeing problems with. Bruce |
Tags |
material, transparency |
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