![]() |
#1 |
Member
Expert member
Join Date: Nov 2010
Posts: 79
|
![]()
Is there a tool or script that can do this?
When I use the default scaling function, it scales from the center of the object, which results in the item being half "underground." I need a tool or script that will just take each vertex coordinate and multiply it by 100. I've looked at some existing scripts to see if I could Frankenstein something together, but no luck. |
![]() |
![]() |
|
|