Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 15th May 2006, 01:55 PM   #1
bfeaver
Junior Member
Advanced member
 
Join Date: Sep 2005
Posts: 26
Default

A sphere within a sphere, complete with hidden connecting edges, is exactly what I'd want only the shape would be more complex - a fuselage. Oh well, there are several workarounds.

Andy, at times in my situation a single click is selecting 3 and even 4 "tri's" - X-Planes way of making the front and a back of a quad. I think Dennis is correct, the surfaces are so close together that they are mathematically the same distance away.

I've been searching for a work around and have been mostly successful. If the tri is in a curved region there is most likely a "hot spot" that can be found with several trial and error clicks close to a corner on the hypotenuse edge. If the region is mostly flat I can select and hide an unwanted surface to get at the one I want.

Like everthing in this facinating hobby we are always working our way around obstacles and learning as we go along.

Thanks all,
Blue side up,
Bob
bfeaver is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:09 AM.


AC3D Forum
(C) Inivis Limited 2020