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#1 |
Junior Member
Member
Join Date: May 2006
Posts: 19
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Is there a way to check the amount of polygons in a model? I'm working on a character model for my game, and I wanna keep the polies down to a minumum to reduce lag. Any idea on how to check that?
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#2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Tools Menu, Model Info...
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#3 |
Junior Member
Member
Join Date: May 2006
Posts: 19
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Where would it be in there?
![]() I know its not vertices, and surfaces looks to be too low to be the polycount. |
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#4 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
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Surfaces is the polycount.
However, if you want the polycount for a video game, you may be looking for the triangle polycount. A 4-sided polygon just counts as one polygon (or surface) in AC3D and most other modelers, but video game engines will treat this as 2 polygons/triangles. The only way I know to get the triangle count is to triangulate your model (using Surface -> Triangulate), then check the polycount, then Undo the triangulate step to get back from triangles to n-gons. Dennis |
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