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#11 |
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Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
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I'd recommend moving the scaled down vertices over to the left first to get the arms to have equal lengths and angles. Other than that, it's a good system
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#12 |
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Join Date: Jul 2005
Location: France
Posts: 737
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You're right Captain, all the edges lengths are not equal with this second method, I didn't pay attention to that.
Ho well, let's say that this is for making stars with growth troubles ![]()
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