18th February 2005, 01:56 PM | #1 |
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Well its' not much but i used AC3D for this so ..!!
Ive actually written a game for a competetion that required
the competetors to build the game in just 3 days.. so the models and graphics are not that good but.. we still got it working.. check it out here.. http://research.iiit.net/~vkrishna/MineRaider |
18th February 2005, 02:32 PM | #2 |
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Looks great - well done!
Do you plan to develop it further? Andy |
19th February 2005, 11:16 AM | #3 |
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Thanks for the response
Ya sure.. i want to develop it further..
i think there is much to be added to the game.. lot of effects that could be put up.. improving models etc.. Im' glad that you liked it andy |
20th February 2005, 05:15 AM | #4 |
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hey three days good job.
the game looks similer to BloodWake for the Xbox (corse not as visualy "spoofy" :wink: ) hope you take this further. |
20th February 2005, 10:47 AM | #5 |
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Hey thanks man.. ive' not seen that game before..
and by the way could somebody help me out with the texture for water i think its' not so good couple of links for water textures would help |
21st February 2005, 06:12 AM | #6 | |
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Hi --- great accomplishment for 3 days' work!
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22nd February 2005, 04:17 PM | #7 |
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Thanks for the appreciation man..
and thanks for the link too |
22nd February 2005, 05:03 PM | #8 |
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i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures" or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types. -- if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to: multitexture two different water textures onto your "water geometry", each with its own set of UVs. Then slowly cos/sin the UV coords with differnt repeating angles. you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better) --Philip |
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