1st January 2005, 11:25 PM | #1 |
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how do i make a anamation? or video??
how do i go about making an anamation in ac3d?
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2nd January 2005, 05:41 AM | #2 |
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what kind?
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3rd January 2005, 12:06 AM | #3 |
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i dono, i didnt know there were diffrent kinds :roll:
any kind i guess. |
3rd January 2005, 02:49 AM | #4 |
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are you talking about 3d animation using ac3d?
if so, ac3d doesnt support 3d animation. but i think you can make a animation(.PNG) of the 3ds view rotating. |
3rd January 2005, 03:24 AM | #5 |
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Damn, I was hoping to use animations too. Well, if ac3d doesn't support it, how do I make my characters do some sort of animation? Ex. when they punch, there arm extends, and they have a slightly different facial expression.
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3rd January 2005, 04:10 AM | #6 |
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check these out:
http://www.insanesoftware.de/ -- CharacterFX http://www4.discreet.com/gmax/gmax.php?id=901 --GMax |
3rd January 2005, 01:31 PM | #7 |
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Do you know of one that has a linux port? Those too don't have one.
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4th January 2005, 12:11 AM | #8 |
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ah, linux. im not a linux user, so the best i can tell you is to search around on this site:
http://www.3dlinks.com/links.cfm?cat...ubcategoryid=2 im pretty sure you can find some animation program for linux there. good luck. --Philip |
25th January 2005, 04:20 AM | #9 |
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Re:Animations
For animations I use AC3D like this:
I model some stuff with it and export it to POVray (and/or model directly in POVRay as well, depending on the object to model). In POVray I fiddle with the objects and whatnot and use POVRay's capabilities to spit out multiple images using the clock variable to determine the way the should look/be positioned. |
24th February 2005, 11:32 PM | #10 |
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I'd suggest creating all the geometry you require for your scene in ac3d, then import de .ac file in Blender (I've tried it, and everything imports perfect); once in Blender, you'll have no problems creating a camera, applying materials, lights and doing your animation.
there are plenty of tuts on that out there! |
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