25th April 2005, 06:15 AM | #1 |
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Objects scale for X-Plane sceneries
Hi to all,
as a noob with AC3D I have a simple (?) question about exporting AC3D objects in X-Plane sceneries : what about scale ? ie : does someone precisely knows the scaling rate between real world/AC3D grid/X-Plane ? I'm currently running V5.0 with B.Supnik nice export plugin. I managed to use AC3D for some low-detailed objects but in some cases I will need more accuracy to real-life dimensions. (sorry if the question as already been considered but I didn't find answers). Thanks in advance for help Quetzalk |
27th April 2005, 10:08 AM | #2 |
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I'd assume it was 1 unit per metre?
Andy |
27th April 2005, 01:46 PM | #3 |
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waow ! :P I think I did'nt even hope it could be so simple !!! 8) But my first trials let me think it could be a correct range...
anyway thanks for your answer, I'll tell you if I can get more precise scale. quetzalk |
19th July 2005, 06:36 PM | #4 |
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I'm currently doing a master degree project investigating the flexibility and various features on AC3D and one of which is the scaling.
As far as I know the grid scale is, as one of the guy mentioned, 1 unit = 1 meter. Hope this helps. |
20th July 2005, 12:44 AM | #5 |
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Point of clarification, Tonnyman - The grid scale in AC3D is actually 1unit = 1 unit. The only correlation to any real-world measuring system is the one imposed by the system which utilizes the AC file. In this case, XPlane seems to dicate that 1 unit = 1 meter.
There is no spoon. -- Jeff |
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