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#1 |
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i cant rip off dotlines (bright) rounds top primmery hull. i want normal darklines but i did object>optimizce vertices and surfaces. what else i do? what if i want black lines too.
starship winger Last edited by USSWINGER; 14th June 2006 at 09:36 PM. |
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#2 |
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Can you post a close-up of the area?
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#3 |
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you see outlines with dots that i dont want like this one.. how i can erase dots? wait i show you what i want next thread.
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#4 |
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this come with inspect unclean image and editing... how i can put darklines to stay that way?
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#5 |
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you see this picture i copy. i want same black lines on rounds and stright lines too.
can you explain me how? thanks... |
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#6 |
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I think you are just seeing image artifacts from the small image = nothing is wrong with the model. If you switch on anti-alias, you might clean the lines up a bit
I'd either use the texture or an indent, followed by an extrude: Last edited by Andy; 15th June 2006 at 01:30 AM. |
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#7 |
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that look so cool umm i know about rounds lines after revolve. but how stright lines from middle to end round? can you show me how just before object> revolve that all.. thanks!
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#8 |
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I just made a line (two vertices) then pressed control+shift+i a three times to insert some vertices along it (Vertex->Insert-vertices).
Andy |
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#9 |
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i did try follow what you told me but i failed grr i cant do it. lol umm can you tell me step by step like above you made one yesturday. you made this one was easier or hard?
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