20th June 2006, 12:54 PM | #21 | |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: Is POVRay as complicated as it seems?
Quote:
Picture number 2 I put the Battosai into a box, made it have about .4 reflectivity with mainly blue ambience Picture number 3 I made the display case in ac3d, merged all the objects of the Battosai and gave it the Old Gold povray texture, and created the rear wall in povray by making its code manually.
__________________
http://jamietakahashi.deviantart.com |
|
27th June 2006, 03:30 PM | #22 |
Senior Member
Professional user
Join Date: Jun 2003
Location: Greensboro NC, USA
Posts: 337
|
Re: Is POVRay as complicated as it seems?
You know - if you shop around you can get Cararra Studio 3 for pretty cheap. I don't like the modelling tools but the renderer is great, and the material / texture editors are very powerful.
Art |
28th June 2006, 11:39 AM | #23 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: Is POVRay as complicated as it seems?
Well, I have no job or money, i'm still in high school. I may wait on that one.
__________________
http://jamietakahashi.deviantart.com |
11th July 2006, 07:08 PM | #24 |
Junior Member
Junior member
Join Date: Jul 2006
Posts: 5
|
Re: Is POVRay as complicated as it seems?
PovRay is difficult to master as a standalone, but works best when used as a raytracer exporter from other programs, like AC3D, which writes the code automatically.
__________________
BigDAS Member of the Orbiter Space Flight Simulator Community since 2000 http://orbit.medphys.ucl.ac.uk/ |
11th July 2006, 10:33 PM | #25 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: Is POVRay as complicated as it seems?
I suppose it's just a matter of getting used to it.
__________________
http://jamietakahashi.deviantart.com |
|
|