|
26th June 2006, 01:00 PM | #1 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
Re: 3d still
hmmm sounds pretty good. but it also sounds like you need to learn how to make characters. I need to learn this as well but never really was good with it.
|
26th June 2006, 01:09 PM | #2 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: 3d still
So, Dennis, how much are you going to charge for these models we're asking for? You could make a good bit of side income at this rate!
__________________
http://jamietakahashi.deviantart.com |
26th June 2006, 01:23 PM | #3 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
Re: 3d still
lol one question. how are you going to transfer the money to his account?
|
26th June 2006, 01:35 PM | #4 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: 3d still
You got PayPal Dennis? LOL
__________________
http://jamietakahashi.deviantart.com |
26th June 2006, 01:40 PM | #5 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
Re: 3d still
lol. why dont you pay him for some lessons. I think that would well worth it for both of you.
|
26th June 2006, 01:59 PM | #6 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
Re: 3d still
"That's the problem with you, I get on a roll and all of a sudden you make sense..."
__________________
http://jamietakahashi.deviantart.com |
26th June 2006, 02:02 PM | #7 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
Re: 3d still
who makes sense. I am confused. is it me or dennis that makes sense.
my money is probably on dennis who makes sense. |
26th June 2006, 01:44 PM | #8 | ||
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Re: 3d still
Quote:
Quote:
If you're interested in doing character design, the tutorial here can be a lifesaver: http://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp . It's for 3DS, but adapts quite well to AC3D. There seem to be two popular methods of character creation (for heads, at least) --- the edge extrusion technique, and the solid object extrusion technique. I'm personally a fan of the edge extrusion technique, although I've personally seen that more people tend to favor the solid object extrusion technique. Basically, the edge extrusion starts with a simple rectangle, and you extrude edges to form the object. Solid object extrusion starts with a block object, and you divide/extrude the faces you need to create your shape. In both techniques, you really need reference drawings/photos for best results (see the "2. Modeling of the head" section in the link I posted). I would likely have a difficult, if not impossible, time of modeling a worthwhile head without a good reference drawing. Also, LiveWire posted a good example of body creation in AC3D: http://www.ac3d.org/forum/showthread.php?t=2187 Now, if modeling a human form is not your cup of tea, i.e., you're more inclined to model the surrounding environment, vehicles, etc., there are models you can purchase individually at http://www.turbosquid.com . Not very custom, of course... but you could purchase a model that comes close to what you want and tweak it yourself. Also, newer versions of Poser (v5 I believe, v6 for sure) have a fairly nice face creation studio; this purchase would be worthwhile if you needed a lot of different characters and did not have the desire to create each one. It's rather expensive (compared to AC3D), but may end up being cheaper in the long run than buying individual models if you end up needing a lot of them... Hope that helps. Dennis |
||
26th June 2006, 01:49 PM | #9 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
Re: 3d still
well I have not gotten into character designs yet. I am sorry if this is off topic but I was wondering dennis if you wouldn't mind looking at some of my work with vehicles, or transport units.
http://users.techline.com/drreed/Min...pgraded1.2.jpg this is of my latest work. so far on my mini shuttle I have added nacelle pylons. also some Impulse engines to go with the star trek theme. I was wondering what you thought of it. |
26th June 2006, 02:12 PM | #10 | |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Re: 3d still
Quote:
I'd love to see you focus on materials and lighting --- given good materials and lighting, you could have some absolutely fantastic renders with the base models you create. That being said, I envy folks that are good with lighting, as I'm not great with it myself (that's part of what I hope to accomplish with my latest project, getting more experience with materials and lighting). Like many folks, I tend to focus on modeling more than mats & lights --- I'm on the path to correcting that with practise. Here are the only two rendered projects to date that I've created and have been somewhat happy with: http://supercoldmilk.com/project_stills.htm --- both came out a bit dark, and I'd love to revisit the lighting on each of these (not just for darkness, but for placement, color, intensity, falloff, etc). |
|
|
|