9th July 2006, 02:59 PM | #11 |
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Re: Trees
will do, and thanks!
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9th July 2006, 10:35 PM | #12 |
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Re: Trees
thanks, it wasn't working for me either with paint, but i was pretty busy for the last few weeks and didn't get a chance to get on this website.
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10th July 2006, 03:19 AM | #13 |
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Re: Trees
I've been doing some work on trees for Targetware and have two diffierent approaches, one is a detailed molel, with 4000 polys, too much for most peoples systems, the other a hybrid flat model with 8-110 polys depending on shape.
Approch One, high poly trees: http://www.mossie.me.uk/ww1/models/m...ery/image2.jpg Approach Two, max 110 polys. The second way allows some 10,000 trees before fps settings drop to low levels. http://www.mossie.me.uk/ww1/models/m...cenery/004.jpg http://www.mossie.me.uk/ww1/models/m...cenery/005.jpg http://www.mossie.me.uk/ww1/models/m...cenery/006.jpg I've continued the development to cover a wide range of tree types, and building more to suit specific mod locations.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
10th July 2006, 06:07 PM | #14 |
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Re: Trees
I can't get the Approach 2 images to load, it says there's a navigation error.
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15th July 2006, 02:55 AM | #15 |
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Re: Trees
Links fixed, sorry.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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