15th August 2006, 12:00 PM | #1 |
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Making a cocpit
1. Ok. You have made a spaceship or whatever, and want to make a cocpit. Well, this is how I do it.
2. Select the surfaces you want as your cocpitglas and do a "cut away object" on it. 3. Now put a chair in there so you have something in the cocpit. And hide the glas when your done. 4. Select the vertices in the front of the cutout. This may be easier in wireframe mode. Change between 3d view and sideview to get all the vertices. 5. Extrude edges.
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15th August 2006, 12:02 PM | #2 |
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Re: Making a cocpit
6. Now drag the vertices a little bit down and backward. This is to get some edges in the panel.
7. Now extrude edges again and pull it bacward and maybe widen it a bit depending on your craft. Just as in the picture. Keep on extruding edges and pulling into shape until you have the front finished. A little word of warning. Do not deselect the vertices after extruding without having pulled them first. You will have a hard time getting the right vertices selected again. 8. Select the vertices on the side and do the same thing here.You dont need the first down bit here as seen in picture 9. 9. The side panels are also used as floor, so when you are aligned with the bottom of the chair, just extrude and push the vertices together. The complexety of the panels are up to you. 10. Select the back vertices and do the same thing here. Extrude and pull.
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15th August 2006, 12:03 PM | #3 |
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Re: Making a cocpit
11. Now thats how I have done it in most of my flying thingys. (Stinger, Evo, Hopper etc.) you can also add some frame to the glas, but that is up to you. This consept works with a wide variety of shipshapes.
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15th August 2006, 04:02 PM | #4 |
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Re: Making a cocpit
that makes sense to me. great job thats pretty clear to understand.
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17th August 2006, 12:27 AM | #5 |
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Re: Making a cocpit
I'd change one thing:
When you select the vertices for your cockpit aperture, I'd do this instead, to make my cockpit task even easier: 2a: Combine all those surfaces into one face. 2b: Indent it just a smidge, say 0.005 meters or so. 2c: Extrude the whole indented surface down into the ship and get the walls and the floor "for free". You can stretch or deform the interior walls by sizing and moving the corner vertices to get more or less detail as you wish. Then continue adding interior details.
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