20th August 2006, 08:51 PM | #1 |
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How do you wrap an image arround a 3D object
How do you wrap an image arround a 3D object?
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24th August 2006, 06:00 PM | #2 |
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Re: How do you wrap an image arround a 3D object
It's a bit depending on what kind of object it is.
More infos from you will help us.
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12th March 2007, 01:50 AM | #3 |
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Re: How do you wrap an image arround a 3D object
actually, i'm having a similar problem with my image... I modeled a wine bottle, downloaded an image, and i can't get it to stop repeating, since I only want one label.
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12th March 2007, 03:10 AM | #4 |
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Re: How do you wrap an image arround a 3D object
Can you post a screenshot of the Texture Coordinate Editor for this bottle?
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12th March 2007, 05:12 AM | #5 |
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Re: How do you wrap an image arround a 3D object
Edit: I have to have the stretch so small in order to get the label to look correct, otherwise it looks too small. Last edited by sorcerer; 12th March 2007 at 05:16 AM. |
13th March 2007, 02:40 AM | #6 |
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Re: How do you wrap an image arround a 3D object
It looks like you're using a "front" or "side" mapping --- this causes the label to repeat on the "back" side.
One way to fix this is to select the surfaces only on the side that you do not want to see a texture on and move those surfaces in the TCE so they do not cover the part of the image where the label exists. This may cause an unwanted seam. If so, you can also try a spherical mapping --- however, this may distort the label. If neither of these work for you and you're on a Windows platform, you can try the UV map plugin and give the Cylindrical Cap mapping a try. The plugin is described here: http://www.inivis.com/forum/showthread.php?t=3400 Hope one of these helps... |
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