24th August 2007, 02:41 PM | #1 |
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Constitution Class Starship
Along with modeling the Ambassador Class Starship, I decided to redo my model of the original Enterprise. My first model was fairly accurate shapewise, but the nacelles lacked the inward facing grilles and all windows and registries were textures. I started redoing the model a little while back and I've gotten about this far:
I just have rough shapes here for the saucer and main drive section. I'll start modeling those soon.
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24th August 2007, 02:43 PM | #2 |
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Re: Constitution Class Starship
Notes:
I messed up some of the texture properties in the renderer, which is why the decals glow. The port side nacelle doesn't have the grille structure on it, I'll try to get a picture of the starboard nacelle which does have the grille and such.
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25th August 2007, 07:52 AM | #3 |
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Re: Constitution Class Starship
Looking very nice. Are you making those for use somewhere? I now that many making Star Trek ships are making them for fan movies and stuff.
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29th August 2007, 02:00 AM | #4 |
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Re: Constitution Class Starship
Dang it. Photobucket is filtered at work.
I really wanted to see this. |
4th September 2007, 07:43 AM | #5 |
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Re: Constitution Class Starship
I've pretty much been making these ships for my own self-satisfaction. If I can think up something to do with them to either make a show or a profit or both I will, but I'm somewhat limited in my resources, so that probably won't happen.
BTW, does anyone know the POVRay coding that makes things glow as in like the bussard collectors or warp field grilles? I can't figure it out. I figured it might be the "looks like" light, but I'm not sure how to work that.
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4th September 2007, 10:27 AM | #6 |
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Re: Constitution Class Starship
I don't know the command, but I can tell you the general topic to look up. It's called emissive lighting.
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4th September 2007, 03:47 PM | #7 |
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Re: Constitution Class Starship
Do you mean the emissivity property of the material or is this a different form of lighting? I know that if you amp up the emissivity of a material it will be visible in the dark, but what I mean is that I need that foggy glow that things like the warp field grilles emit:
http://ex-astris-scientia.org/scans/mechanics/ed1a.jpg That's kinda what I mean.
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4th September 2007, 06:26 PM | #8 |
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Re: Constitution Class Starship
Your image gives a "hotlinking blocked" message? But I think I know what you are looking for. You mean, you want a "soft glow" around the light, right?
If the effect you are desiring is what I think it is, the command you want is "media". You can make pure emissive media, which is like a self-illuminated fog, or you can create an actual light on your model and use a combination of photons and the transmit command to make a transparent container full of media glow in response to the light. A couple of links with some sample files: http://povray.tashcorp.net/tutorials/ww_media/ http://www.travelnotes.de/rays/media/media.htm http://www.willamette.edu/~gorr/clas...edia/index.htm |
6th September 2007, 03:50 PM | #9 |
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Re: Constitution Class Starship
Brilliant! That's exactly what I meant! Thank you so much, it's going to take a lot to get my head around it and figure out how to code it, but I'll just have to work at it I guess.
PS The image I linked to was blocked because Mr. Bernd Schneider, the guy that runs ex-astris-scientia.org wasn't happy with all the additional traffic to his site.
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6th September 2007, 07:18 PM | #10 | |
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Re: Constitution Class Starship
Quote:
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