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#1 |
Junior Member
Junior member
Join Date: Dec 2007
Posts: 1
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Hi everyone,
http://www.inivis.com/forum/showthre...ight=milkshape - This thread talks a little about my concern. I am writing some OpenGL software and I wanted to use AC3D as my tool to create and manipulate models for use in the program. I was looking at using Apron's fairly full featured Milkshape 3D Ascii Loader (http://www.morrowland.com/apron/tut_gl.php - about mid-page). However, it looks like AC3D, while it exports the texture coordinates, does not actually have any way of including the texture file associated with each mesh. So uhm... I guess my question is why not? And how hard would it be to make it do that? Milkshape's Ascii format *does* support texture files in the materials. Is there any way to get AC3D to include the path to the texture file in the export? Maybe an alternative plugin? Geez even a programatically inserted comment above each mesh indicating the path would be fine :P. |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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AC3D's textures are per mesh. In Milkshape, they are attached to a material. So - the mapping is not necessarily simple.
The easiest solution at the moment is to set the textures inside Milkshape. |
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#3 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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I have an alternate Milkshape exporter I wrote some time ago... it handles textures, as well as skeletons from AC3D so you don't have to re-rig, either. You may get some redundant materials, as I solved the texture problem by exporting one material per mesh, regardless. For me, this works as my models are generally set up that way anyhow.
You can download it here: http://www.independentdeveloper.com/...ascii-exporter FWIW, although I wrote the plug-in I'm not really in love with Milkshape. ![]() I bought Milkshape before I purchased Poser to animate my AC3D models, but Poser ended up being a much better value... the small difference in price was well worth it for things like IK and a proper timeline editor, and BVH files are very easy to import and well-supported by many different tools. Milkshape certainly has it's place, but personally I find I don't use it much anymore. |
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#4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Oh, incidentally... the AC3D format is documented here:
http://www.inivis.com/ac3d/man/ac3dfileformat.html |
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