2nd January 2008, 07:28 PM | #1 |
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Type 3 Phaser Model 25.1.02
Okay, if anyone remembers my last phaser design, you'll recall that it was, well, unconventional. I've never been too good at designing weapons. I'm not done with this model, but I think that it's going to be an improvement over the last one (25.0.1 I believe)
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2nd January 2008, 09:12 PM | #2 |
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Re: Type 3 Phaser Model 25.1.02
Looks pretty good so far, I'm working on a model rifle, its more difficult than I expected but its going good.
-sorry for talking more about mine But it does look very nice.
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2nd January 2008, 10:57 PM | #3 |
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Re: Type 3 Phaser Model 25.1.02
Looks very organic! Kewl..
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2nd January 2008, 11:55 PM | #4 |
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Re: Type 3 Phaser Model 25.1.02
What I want to find is a really good way to make a pulse fire effect like seen on this site: http://www.trekmeshes.ch/
If they had a .obj, .lwo, .3ds or something like that, I could put it in my renderer, but all they have is a .max
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3rd January 2008, 09:01 PM | #5 |
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Re: Type 3 Phaser Model 25.1.02
Mkay, two versions. Normal version and specops. Suggestions welcome.
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5th January 2008, 08:34 AM | #6 | |
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Re: Type 3 Phaser Model 25.1.02
Quote:
But the part of the texture that will be completely transparent must be completely black (R,V,B = 0,0,0). So you have to work a little bit on the gray scale (just a little bit). Then you create a rectangle in AC3D, assign the texture (with the colors) to it, place that rectangle where appropriate, map as you want (I suppose you only need 1 of the 5 pulse fire effects), and export an OBJ file. Then in PoseRay ... (your textures paths will be different of course) : The result is good (I've mapped 2 pulse fire effects at once in my case) : Here is the gray scale picture you can use : Cheers !
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OL. Last edited by luuckyy; 5th January 2008 at 08:37 AM. |
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5th January 2008, 06:34 PM | #7 |
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Re: Type 3 Phaser Model 25.1.02
Thank you. You have just made my day haha!
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