16th January 2008, 09:14 PM | #1 |
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Texture Mapping
Hi i have created a model i want to use different textures on ,and i had a few questions about texture mapping .Do i create the map in AC3D or do i create the texture map in a program like PhotoShop then just apply the texture cord's in AC3D .
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17th January 2008, 01:08 AM | #2 |
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Re: Texture Mapping
You'd have to make the map in Photoshop or a similar program, then load it as a model's texture and use the texture coordinate editor
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17th January 2008, 12:31 PM | #3 |
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Re: Texture Mapping
Remember, only one texture per object...
So, if you have a front, back, side, etc.. You will have to put them all on the same texture. Good Luck1 |
17th January 2008, 05:08 PM | #4 |
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Re: Texture Mapping
Apologies if I am butting into someone else's thread, but I am also a noob and I have a problem understanding the texturing process (I have seen references to a texturing tutorial video, in earlier threads, but i am darned if I can find this vid )
Anyway this is the way I have been failing to do it : 1] I made myself a disk in ac3d 2] I coloured it white 3] I selected it 4] I then went to the text coord editor and copied the image of the disk, shown in the coordinator , to the clipboard 5] I then pasted the image into MSPaint (or Paint.net) and coloured it etc. 6] I saved this textured image as a .png 7] I loaded the textured image into ac3d and then stretched the 4 green edges around to match the object. My difficulty is that the image that I copied originally from the texture co-ordinator into MSPaint has both a grey background colour and has the green surface boundary lines on it and so when I put my texture back onto the object - it is now textured with green lines Any pointers towards the right way to do it (or to the texturing tutorial video) would be really appreciated! Thanks |
17th January 2008, 05:28 PM | #5 |
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Re: Texture Mapping
Just trace your texture that you copied.
I work in Coreldraw. What I do is: Bring the copied artwork into Coreldraw, then trace it out. Once traced out, delete the copied one. Pretty simple. But, if you want the back side of the circle on the texture too, you will have to draw that on the same page. Actually, a circle would be easy to do. You really would'nt even have to trace it. Just draw it (the circle) in your vector program then export as a .jpg. Use that for your texture.. |
17th January 2008, 06:06 PM | #6 | |
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Re: Texture Mapping
Quote:
Then add a layer to that image : this is "layer2". Layer1 should be on top of layer2. Modify the opacity of layer1 to something like 40% or less ... Select layer2 and paint your texture on that layer. When saving your final picture, disable layer1. This is the way I proceed in Paint Shop Pro (and I think Paint.net has a layer capability too).
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17th January 2008, 06:51 PM | #7 |
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Re: Texture Mapping
I am now up and running
Thanks to you both! Chas |
17th January 2008, 08:07 PM | #8 |
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Re: Texture Mapping
Thanks for the reply ,This program is so simpe to do what you want compared to others like DeleD and ms3d .Though here are a few other questions for you .If i create an object that is either round ,octagonal or really weird design how do i change the mapping in the text corrdinator to match the map that i will make fo it to match correctly .
By the way here is my very first model .It may not be the best model but keep in mind it is my very first. http://bp2.blogger.com/_dJdcw903qLg/...h/Buildin1.png Last edited by fusedgore; 17th January 2008 at 08:10 PM. |
18th January 2008, 06:59 PM | #9 |
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Re: Texture Mapping
An exsample, this a jpg version of what I am with.
Original is a png done in fireworks, exported to bmp, a requirement of the game I build the cars for .... work on 2048 by 2048 |
21st January 2008, 12:05 PM | #10 |
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Re: Texture Mapping
Waterford,
What game are you making models for ? |
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