Go Back   AC3D Forums > Resources > AC3D Plugins and Other Resources
Register FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Display Modes
Old 16th May 2008, 10:03 AM   #1
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: PLUGIN: (Updated) Texture Monitor

Does it happen with all the time, or just sometimes? If it's only sometimes, could you send me a copy of a file that causes it?

EDIT: Also, are you running Windows firewall or any of the Vista network blocking stuff?
lisa is offline   Reply With Quote
Old 16th May 2008, 10:21 AM   #2
fragghetto
Member
Expert member
 
Join Date: Mar 2007
Posts: 56
Default Re: PLUGIN: (Updated) Texture Monitor

Quote:
Originally Posted by lisa View Post
Does it happen with all the time, or just sometimes? If it's only sometimes, could you send me a copy of a file that causes it?

EDIT: Also, are you running Windows firewall or any of the Vista network blocking stuff?
Hiya Lisa,
nope, it happens always when i reload the texture.
even if the "Auto-track" is enable, after automatic reloading the message comes out.
If i do a "manual reload" with "reload texture", the message comes out.
I have Vista FW disabled.
Is there any log debug file i can send you from AC3D?
fragghetto is offline   Reply With Quote
Old 16th May 2008, 11:55 AM   #3
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: PLUGIN: (Updated) Texture Monitor

Yes, actually. If you go into the AC3D options and turn on the console window, if it has any output when you reload the texture copy and paste whatever the error might say.

Another idea: are you running 32-bit or 64-bit Vista?
lisa is offline   Reply With Quote
Old 16th May 2008, 04:02 PM   #4
fragghetto
Member
Expert member
 
Join Date: Mar 2007
Posts: 56
Default Re: PLUGIN: (Updated) Texture Monitor

Nothing strange in the console, it just report the reloading of the texture file:
"reloading texture C:/Users/fragghetto/Desktop/AC3D MODELS/TEXTURE PAINTING/ob_bois04.bmp"

I'm on a 32-bit Vista.
fragghetto is offline   Reply With Quote
Old 16th May 2008, 07:42 PM   #5
Dew
Member
Expert member
 
Dew's Avatar
 
Join Date: Feb 2008
Location: Terra Firma
Posts: 51
Default Re: PLUGIN: (Updated) Texture Monitor

thank you lisa
__________________
Dew
Dew is offline   Reply With Quote
Old 16th May 2008, 07:56 PM   #6
Dew
Member
Expert member
 
Dew's Avatar
 
Join Date: Feb 2008
Location: Terra Firma
Posts: 51
Default Re: PLUGIN: (Updated) Texture Monitor

Hi lisa, curious as to why after plugin install AC3D keeps trying to get through my firewall and access the net? some kinda update thingy?

Thank You
__________________
Dew
Dew is offline   Reply With Quote
Old 18th May 2008, 10:31 PM   #7
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Re: PLUGIN: (Updated) Texture Monitor

That's one thing I always hated, having to reload textures each time they're changed. I'm going to install this and give it a go, thanks in advance!
captainj2410 is offline   Reply With Quote
Old 19th May 2008, 08:19 PM   #8
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: PLUGIN: (Updated) Texture Monitor

Quote:
Originally Posted by Dew View Post
Hi lisa, curious as to why after plugin install AC3D keeps trying to get through my firewall and access the net? some kinda update thingy?
No, it's the texture monitor. It uses the network to talk to itself, basically.

AC3D plugins are normally single-threaded, which means they can only do one thing at a time, but I needed the texture monitor to be multi-threaded so your computer doesn't come to a grinding halt every time I check the disk. So, when you run the texture monitor plugin the texture monitor starts a new process in the background to monitor your disk for texture changes. When it sees a change, it uses AC3D's TCP\IP connector to tell AC3D that the texture has changed. That's the network traffic you're seeing.

[In case anyone isn't aware, AC3D has a TCP\IP slave\batch mode interface: super-cool stuff, an absolute must-have feature for production environments. Basically, what the interface lets you do is send commands to AC3D from a remote process, either on the same computer or over the network. If you're making games, this is the best way to automate your nightly builds!]

The plugin doesn't actually need to talk to any computers outside the local network, it just uses the local host for inter-process communications. Some firewalls are just on-off, but if you have a fancy firewall, it's perfectly safe to limit communication for the plugin to the local computer. It needs to be able to communicate locally, however, or the plugin won't work. There's more details in the readme.
lisa is offline   Reply With Quote
Old 19th May 2008, 08:20 PM   #9
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: PLUGIN: (Updated) Texture Monitor

Quote:
Originally Posted by fragghetto View Post
Nothing strange in the console, it just report the reloading of the texture file:
"reloading texture C:/Users/fragghetto/Desktop/AC3D MODELS/TEXTURE PAINTING/ob_bois04.bmp"

I'm on a 32-bit Vista.
What happens if you run AC3D with the "-debug" switch?
lisa is offline   Reply With Quote
Old 20th May 2008, 04:33 PM   #10
fragghetto
Member
Expert member
 
Join Date: Mar 2007
Posts: 56
Default Re: PLUGIN: (Updated) Texture Monitor

Quote:
Originally Posted by lisa View Post
What happens if you run AC3D with the "-debug" switch?
That's what i have after applying my texture. I have done 2 modifications on the map and saved in Photoshop. When i go AC3D the msg "Exception occured..." appears:

LOG (-debug):

SELECTION CHANGED (clear_selection)
sending command to TCL: nothing selected
sending command to TCL: display_message "nothing selected"
sending command to TCL: Object box has texture 'C:/Users/fragghetto/Desktop/TEXT
URE DEBUGGING/TEXT/ob_bois04.bmp'
sending command to TCL: display_message "Object box has texture 'C:/Users/fraggh
etto/Desktop/TEXTURE DEBUGGING/TEXT/ob_bois04.bmp'"
selection now 1 objects; 0 surface; 0 vertices
SELECTION CHANGED (selection_alter)
one object selected - finding it
find_bounding_box
max 0.800000 0.900000 1.350000
min -1.600000 -1.100000 -1.350000
sending command to TCL: sync_ui
received command : 'selection_get_info'
executing command 'selection_get_info'
RESULT: "1 0 0 0"
received command : 'get_selected_objects'
executing command 'get_selected_objects'
RESULT: "163795032 "
received command : 'object_get_name' '163795032 '
executing command 'object_get_name'
RESULT: "box"
received command : 'selection_get_info'
executing command 'selection_get_info'
RESULT: "1 0 0 0"
done display status
sending command to TCL: set_draw_mode_ui move
sending command to TCL: sync_ui
received command : 'selection_get_info'
executing command 'selection_get_info'
RESULT: "1 0 0 0"
received command : 'get_selected_objects'
executing command 'get_selected_objects'
RESULT: "163795032 "
received command : 'object_get_name' '163795032 '
executing command 'object_get_name'
RESULT: "box"
received command : 'selection_get_info'
executing command 'selection_get_info'
RESULT: "1 0 0 0"
done display status
received command : 'tfptexturemon_tracktextures'
executing command 'tfptexturemon_tracktextures'
sending command to TCL: Texture tracking enabled.
sending command to TCL: display_message "Texture tracking enabled."
RESULT: "(null)"
received command : 'tfptexturemon_reloadtextures'
executing command 'tfptexturemon_reloadtextures'
sending command to TCL: reloading changed textures...
sending command to TCL: display_message "reloading changed textures..."
fragghetto is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:19 AM.


AC3D Forum
(C) Inivis Limited 2020