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#1 |
Junior Member
Member
Join Date: Jul 2008
Posts: 15
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Hello!
Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D. ![]() ![]() What Ive tried so far, but none of that worked: 1) deleted the surface around both knot points 2) made the knot points not be placed together but form a small circle to create a hole. 3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom). 4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure: ![]() But then with further experimenting - I was able to create from SLSphere something like this: ![]() However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one. Any help would be greatly appreciated! Thank you! Last edited by proximulator; 22nd August 2008 at 10:44 AM. |
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#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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You need to switching the mapping mode to "torus" with an LSL script if you want a hole in your sculpty. (Why LL didn't put a button in the UI for this baffles me.)
Here's a post with the script and sample file of a torus (donut): http://www.inivis.com/forum/showpost...00&postcount=6 |
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#3 |
Member
Expert member
Join Date: Jun 2008
Posts: 67
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I actually have a button for the 'stitching mode' in Second Life that changes this without the need for an LSL script. It's a drop-down menu beneath where the sculpt map itself is shown.
I am currently running version 1.20.15, using the 'new' UI skin. (Quicksilver or something?) ![]() |
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#4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Oh, cool, yea! I haven't updated my client recently enough I guess.
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#5 |
Member
Expert member
Join Date: Jun 2008
Posts: 67
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I can't blame you there. You never know if the next client upgrade is going to be a catastrophe. I usually use the same method for upgrading that I saw you post in another thread: Upgrade when forced. :lol:
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