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#1 |
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I just bought ac3d and I'm experimenting with the SL sculptie exporter, so far, it seems to be doing a good job, except that I'm missing the texture map...
Is there a way to export the sculptie's texture map that I loaded in ac3d? To avoid confusion, I'm talking about the texture map, not the sculpt map. I apologize if this question has been asked/answered before, I did search the forum first, but I didn't find a definitive answer (or I overlooked it). |
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#2 |
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I find this post well worth a 'bump', since I am currently doing the following:
Create a 'template' texture of boxes of multiple colors. Create/Line up textures using said boxes, which requires (at times) 10 or so uploads of the new texture to test it in SL. There are folks out there creating photo-realistic sculpted/textured prims, but I can't seem to figure out how they're doing it. |
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#3 | |
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#4 |
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From the Object menu, click Load Texture.
Assuming you have not altered the offset or mapping mode in SL, the texture you see in AC3D should be mapped *identically* to the texture in SL. If it's not matching for some reason, make sure that your subdivisions are up-to-date. Either commit your subdivisions, or *from the TCE* click Edit > Refresh Subdivisions. Note: there is one known texture bug in the SL client. If you create a sculpted cube with *very* sharp corners, the texture warps only when you are standing right next to it... it looks fine if you take a step or two back. It's in the JIRA, I'm hoping they'll fix that one soon. I've attached a texture you might find helpful for visualizing the UV map. |
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#5 |
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Oh also, if your texture map is super-warpy (like the top of the cube) it can be tricky to paint.
You can use the "bake texture" plugin to work-around that. Duplicate your shape, re-map it with some sane uvs, and paint it as desired. When you are done, bake the texture from the sanely-mapped shape back to the sculpted shape. You'll have a much easier time dealing with difficult texture coordinates that way. http://www.inivis.com/forum/showthre...t=bake+texture |
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#6 |
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Actually I have it the other way round, I have imported a 3d object that has textures already in it, not as a separate file, the texture is visible in the workspaces, but not in the TCE.
How do I save that texture as a 2D bitmap? I've already tried the "bake texture" plugin (duplicated the object and then tried to save the file, but it took a very long time, and at the end, the file was not saved for some reason). |
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#7 |
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You can't (currently) save textures out of AC3D. Your best bet is to use a "Light-Mapper" to create a 2D light map and then texture the light map. I say that because the only real benefit to saving your texture after having introduced it into AC3D is to save the lighting information.
I recognize that light-map might be the correct term, since the term light-map usually refers to a texture used by renderers to generate lighting information. Someone else could probably explain this better. Gile[s] was suggested to me. Edit: Textures are always a separate file. I don't know about procedural textures, but bitmap textures are. Last edited by virtualalias; 25th August 2008 at 02:09 AM. |
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