9th September 2008, 02:42 PM | #1 |
Junior Member
Member
Join Date: Jul 2008
Posts: 15
|
how to prepare surfaces for applying a texture
Hello,
I start with the SL sphere, I sculpt my object, during this process i divide some loops. When i am done - i take a look in the TCE (F10) and i see many surfaces with different height/width (since i divided loops). So far all is clear. Now, I am going to assign a texture file for my object (Object->Texture->Load Texture) and start painting in photoshop. But the texture is spreading unevenly on the surface. I was wondering whether in TCE is some kind of a normalization process which makes all surfaces same height/width automatically. Since especially after dividing loops - they are very differently sized. As far as i understand - that will also give me more evenly spread texture i am applying on the object. Since all surfaces on the object I tried to place as evenly as possible (same size). Thank you. |
12th September 2008, 06:16 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: how to prepare surfaces for applying a texture
Not that I'm aware of... someone else may have some ideas on this.
If the texture is too difficult to paint, the texture baker plugin can help with this. Duplicate your object, re-map it with something easier to paint even if it's not a valid sculpty uv, then when you are done painting bake the texture from the proxy object back onto your sculpty. Makes it much easier to paint, especially when the map is warped. |
|
|