10th November 2008, 03:46 PM | #1 |
Junior Member
Junior member
Join Date: Nov 2008
Location: Portugal
Posts: 1
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Round corners
Hi,
I use Ac3D for quick modelling of new industrial products. With new age design, we asked more and more to round off the corners. Somethings like the Mac Mini As for now i use 4 disks at the corners and then create a Polygon using the vertices on the disks as a guide line, but this is time consuming, and when i resize the parts it becames very deformed. I've tried with bevel, and spline but it doesn't work. Also cutting and subdivision never work on the only selected corners. Is there a somehow more automatic way to make this? Thanks |
10th November 2008, 05:19 PM | #2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Re: Round corners
Let subdivision do all the hard work for you.
make a 12x12x12 block and subdivide it. From a front/side view, select the top two rows of vertices and flatten the selection vertically. Do the same with the bottom two rows. Then you will have a Mac Mini Last edited by Andy; 10th November 2008 at 05:21 PM. |
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