6th January 2010, 04:22 PM | #4 |
Senior Member
Professional user
Join Date: Jan 2008
Posts: 109
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Re: UV Mapping
hmmmmmmmmmmm..............
I think you need the hide surfaces script. http://www.inivis.com/forum/showthre...iding+surfaces From the side view select the top faces and map them. Then hide those top faces. Next from the top view select the leftside faces and map them. Then hide the leftside faces. Finally select and map the right side faces. Be careful where each mesh is mapped onto the texture, so they don't overlap. There's probably a better method, but that's all I can think of. |
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