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#1 |
Junior Member
Junior member
Join Date: Jan 2010
Location: Germany
Posts: 6
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Hi Folks.
As a brand new user im slightly confused about texturing. Well not entirely but there is a point that bugs me Well i build a House like structure from Boxes ( Think thats easy to do ) After that i explode my boxes and textured the faces one by one. But now .. if i strech or change something or resize one of them the texture on the surfaces go out of Alignment. Means what was fitting perfectly, is now all misaligned and i have to rework the repeats and offsets to make it fit again. Example, please see the screenshot Now i want to know if theres a way where i can do this easier then explode the Object each time and redo the entire Math and aligning process.? Maybe even a way to do this for faces on different objects ( See screenshot number 2) Any advise would be greatly appreciated ! ( and also im sorry for my bad english here ) Is there maybe a way to workaround that? |
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#2 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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Select the faces you want to texture, then choose "Texture Coordinator Editor" from the Tools pull down or F10, for map adjustment.
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#3 |
Junior Member
Junior member
Join Date: Jan 2010
Location: Germany
Posts: 6
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Hi. Many thanks for teh tip
I did that already but well, what to do in that window? I tried to dig into the manual for this operations, but somehow i dont get it, it seems. Maybe you have a few pointers for me ? |
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#4 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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Once you have done the above, depending on which side of the model the faces are on, select remap from the upper left of the texture screen, left, front or top. The screen will show how the faces look from that angle. If they don't look right, choose another angle. When they look like the correct angle you can position, scale, rotate or what ever to the texture.
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#5 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
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One thing to know, if you have already textured your wall but want to add a little geometry here and there without messing up what's already looking good :
The key is "don't move any vertices" so ... Use Dennis knife plugin to precisely insert vertices/edges where you want them to be instead of inserting them manually and moving them. HTH.
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OL. Last edited by luuckyy; 30th January 2010 at 11:07 AM. |
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