30th December 2009, 02:13 PM | #1 |
Junior Member
Junior member
Join Date: May 2008
Posts: 2
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ac3d to second life
Hello,
I am trying to upload a sculpt to second life. I can export it as a sl sculpted prim, but when i save it as a .tga file i get this texture: When i want to upload it in second life, it's all wrong and doesnt look like the sculpt at all. I am trying to figure out what i am doing wrong. I will make a picture of what i have in ac3d and how it looks like in sl. here is the pic from ac3d: and this is how it looks like in sl: I hope someone can help me! |
4th January 2010, 04:49 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: ac3d to second life
What does your UV map look like?
Tools > Texture Coordinate Editor |
10th April 2010, 06:31 PM | #3 |
Senior Member
Professional user
Join Date: Apr 2010
Location: Dallas Texas
Posts: 104
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Re: ac3d to second life
Are you useing the SL prims in Ac3D? You have to use one of the three shapes and work from thouse otherwise it wont work. You have to import the shape, cube,cylener, or spher.
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