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#1 |
Junior Member
Junior member
Join Date: Apr 2010
Posts: 6
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Hey,
now I want to show you my modell I built with AC3D. It`s an Deutz Intrac 2004, an tractor from Germany. I built this model for the Farming Simulator 2009 so the polycount shouldn`t be so high. Because of this the tractor doesn`t have so much polys. The texture is with ambient occlusion but not made by me. Here some more pics (directupload because only four pics are allowed as attachement): ![]() ![]() ![]() ![]() Polycount: 57.000 I hope you like it! |
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#2 |
Junior Member
Member
Join Date: Mar 2010
Posts: 18
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i love it!! Great job!
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#3 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Indeed very nice work.
What's your methodology for getting that raised tread detail on a cylindrical surface?
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#4 |
Junior Member
Junior member
Join Date: Apr 2010
Posts: 6
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Hmm, sorry but I don`t understand what you mean, my English isn`t soo good, I´m from Germany and I only learn English at school.
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#5 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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You're tractor looks great!
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#6 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Es tut mir leid, hatte keine Ahnung dass Englisch eine zweite Sprache fuer Ihnen ist.
![]() Wie haben Sie den erhöhten Lauffläche der Räder? Wie hast du sie an den zylindrischen Weg des Reifens zu folgen?
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#7 |
Junior Member
Junior member
Join Date: Apr 2010
Posts: 6
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Oh, it`s okay, now I unterstood it.
The tire was made with "revolve", the profile was made out of blocks where the vertices were warped and then the profil was copied with the "repilcator". I hope my English is correct. ![]() Thank you for writing in German, an thanks for your positive feedback. |
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#8 |
Junior Member
Junior member
Join Date: Apr 2010
Posts: 6
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Hello,
here you can see the tractor ingame. It took a lot of time but now it is ready (only sum bug fixes). I hope you like it. ![]() |
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#9 |
Junior Member
Junior member
Join Date: Feb 2011
Location: Denmark :)
Posts: 1
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Hey Mate
![]() The Deutz looks really awesome. But was it ever released? Anyways, how do you model the cabine? I'm extruding, and making plates, and then objects dont fit and everything. But how did u create yours? ![]() Best regards /Flaurits |
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#10 |
Junior Member
Junior member
Join Date: Mar 2011
Posts: 1
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Looking great! Although thats ls2011 :P
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