26th July 2010, 11:31 AM | #1 |
Junior Member
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Join Date: Apr 2010
Posts: 18
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Texturing a slightly rounded brick
I am attempting to create a medieval scene and need to texture a rounded rectangular brick/stone with a seamless texture that is rough and weather worn.
I keep getting obvious texture joins. I do use "Bricks n' Tiles on other meshes which is great for some things, but need a more rugged look than bump. It will be lit with Giles when complete. Thanks Dicon |
27th July 2010, 07:20 PM | #2 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Texturing a slightly rounded brick
Do you want to do this with geometry, or are you looking for help creating a seamless texture?
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28th July 2010, 03:44 AM | #3 |
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Join Date: Apr 2010
Posts: 18
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Re: Texturing a slightly rounded brick
I want a seamless texture that can go around a rounded rectangular stone, a part of a wall, or at least appears to. I have tried both circular mapping, tube, rectangle and others, but the texture seem strtched at the corners and pinched at some of the sides, or comes out complete rubbish. I am trying for both a low poly mesh and map for gaming and a high for those that need it. The low I can get using "Bricks n' Tiles which is a great bit of kit. The high poly may have to wait. I use Blender and AC3d. For the demo/folio I can use Gile[s] for lightmapping and Blitz basic for the "Walk-through".
Thanks for asking, and I hope I can pick up a few tips as I go along. Dicon "So many pixels, so little time" |
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