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23rd October 2010, 01:55 PM | #1 |
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Location: PA
Posts: 82
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
I need a little help folks, I am making some models to sell and Im using Unity3D engine it likes the 3ds format, Unity 3D does not like any other export format at this time.
The problem is that you have to put the textures in with the model, some of my textures I do not wish to give out as I have bought them. Can I bake or somehow set the textures so they cannot be casually taken and reused from the model file? Will the new plugin do it? And if so what settings would I use just to bake the textures? Thank you!! |
10th February 2011, 01:36 PM | #2 | |
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Location: France
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Quote:
If you do sell 3D models, I don't see any easy way to "hide" the textures. Backing them wil not help at all ; see a backed texture like multiple textures collapsed into a single one (like backing ambient occlusion into the diffuse texture map for example). But if you do sell 3D games, then you can think of packing them. Some tools will pack all your 3D game stuff (exe, textures, models) into a single encrypted executable file. Just search the net for that.
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23rd August 2011, 10:38 AM | #3 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Does this pluggin still work with Win7_64bit and/or does it still work with the latest version of AC3D version 6.7 or 6.8 ??
I can't get this great pluggin to work. |
12th October 2011, 02:47 AM | #4 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Quote:
Ta simon |
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12th October 2011, 08:15 AM | #5 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Unless I'm mistaken it should be included the 6.8 release.
Here's a screenshot of its settings panel as it appears on my Mac. peter
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28th November 2011, 09:32 PM | #6 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Does everyone get really bizarre results with this plugin??
Maybe it would help if there were some step-by-step instructions ........ keystroke-by-keystroke. I must be missing something. |
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