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#1 |
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![]() ![]() This is still a work in progress. But I would greatly appreciate some feedback. ![]() I'll explain the purpose of this model a bit later. |
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#2 |
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Very cute. Is it a reason you have triangulated the surfaces or is it just to control how the smoothing will work on exported model?
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#3 | |
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![]() Quote:
Also, I like how it looks ![]() edit: also, I always thought it was a kind of necessity... especially since exported models always end up triangulated anyway. :P Last edited by avesthefox; 14th March 2011 at 08:56 PM. |
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#4 |
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I see. I never triangulate my models, because you get more polys that the computer have to handle, and quads are easyer to modify than tris in my opinion, but then again I usually have huge models
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#5 | |
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#6 |
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Very nice!
Nothing wrong with triangulating, it all ends up triangles when it gets to the graphics card anyway. |
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#7 |
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#8 |
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Very nice work. What are your plans to do with it? I would like to see it in a wooded area with a Spring Fairy or two. Just a thought.
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