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Old 8th August 2011, 10:38 AM   #11
oui
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Default Re: im stuck...

That looks really nice, can you upload it on XP org? In my opinion the front landing gear is a little too small... What about the 767 with winglets? I heard you were dwlaying the release of the plane...
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Old 8th August 2011, 02:07 PM   #12
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Default Re: im stuck...

The gear is sized correctly. It may look a bit tiny on the screenshot but that's the way it actually is. I will eventually upload it when it is done. The 767 is getting along nicely. I completed main-gear animations just a few days ago. The flaps & slats remain to be done.
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Old 8th August 2011, 08:33 PM   #13
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Default Re: im stuck...

Cool thanks, would the 767 have animated wing flex engine animations etc? And would the 767 be a wholly obj plane?
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Old 9th August 2011, 05:54 AM   #14
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Default Re: im stuck...

Yes it will.
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Old 9th August 2011, 05:56 AM   #15
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Default Re: im stuck...

Wow, can i ask? How to make slats cutouts? And the flap cut outs?
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Old 9th August 2011, 12:39 PM   #16
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Default Re: im stuck...

I usually will try to get a hold of the respective Aircraft Maintenance Manual and use drawings as reference. You start with a top view of the wing, draw cross sections span-wise matching the airfoil shape, repeat that for the control surfaces and finally use boolean operations or whatever method your source data allows. If you have really detailed drawings you may even be able to build the wing inside out. (be prepared for a few weeks of work though).

Boolean ops work well for LE slats. TE flaps expose parts inside the wing when extended so a simple boolean operation will not be enough.
There is no easy way to build slotted flaps on airliner wings. It always is tedious work and requires good reference drawings for correct shape & animation sequence.

peter
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Old 9th August 2011, 01:07 PM   #17
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Default Re: im stuck...

I would advise AGAINST using booleans to create flaps or slats. Booleans are incredibly "messy" and often create clusters of redundant and unhelpful vertices all along the areas they cut. The time you spend cleaning up after a boolean operation often outstrips its usefulness.

Better to isolate and describe the areas you want and use extrustions and cutaway object operations to do the same job with much better results.
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