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Old 3rd February 2012, 07:52 PM   #1
arcatatom
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Default Re: Merge-Unmerge

Quote:
Originally Posted by Stiglr View Post
Hmmm, this just occurred to me...

Can one object be in multiple groups and still operate properly both independently and as a member of each of the groups it's assigned to?

I can't claim to ever have done any exhaustive research on it. But, for complex subsystems such as you find in aircraft, it might be useful if there was that greater level of flexibility for multi-grouping of singular objects.
i didn't have time to try it, but i think the following from the manual relates to yr question. please post back on whether it suits yr purpose.

Quote:
Naming objects

When created, AC3D Objects are automatically named. The object name box is at the bottom of the control panel and allows these names to be set.

Object names can only be edited/set in Group or Object select mode. Object names need not be unique and can be the same across multiple objects. This can be useful for selecting or finding particular objects with the Edit->Select-by-name function (e.g. to select all objects named "chair").
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Old 3rd February 2012, 08:31 PM   #2
Stiglr
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Default Re: Merge-Unmerge

I don't think it applies at all. Because objects can have names that aren't unique, it would mean that the software could still tell which "chair" you selected if you select one of several "chair" objects that shared the same name from a list.

Whether they were all in one group, or a member of several, and whether they would move simultaneously within multiple groups is a completely different matter.
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