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Old 28th November 2011, 08:32 PM   #31
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Does everyone get really bizarre results with this plugin??
Maybe it would help if there were some step-by-step instructions ........ keystroke-by-keystroke.
I must be missing something.
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Old 26th February 2012, 12:40 PM   #32
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Awesome Lisa, thanks !
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Old 2nd March 2012, 03:58 PM   #33
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Has anyone besides DrakeLot been able to get this pluggin to work ??
Still can't get this pluggin working.
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Old 27th March 2012, 05:32 AM   #34
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

It works great here lisa.
Only thing is; why does the ambient occlusion come out so blurry?
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Old 27th March 2012, 06:12 AM   #35
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Dennis-W,
Since you were able to get this to work, can you provide a click-by-click explanation.
As you can see from my pic above it does not work for everyone.
(And Lisa does not seem to visit these forums any longer.)
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Old 27th March 2012, 06:55 AM   #36
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by Toronto View Post
Dennis-W,
Since you were able to get this to work, can you provide a click-by-click explanation.
As you can see from my pic above it does not work for everyone.
(And Lisa does not seem to visit these forums any longer.)
What's the problem? What did you try to do and what doesn't work on it?
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Old 28th March 2012, 09:09 AM   #37
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Hi Dennis-W,
I'm trying to create a light map texture that would be used in a painting program (photoshop), so that when you paint a texture for a car model you have what appears to be light/dark shadows on parts and features of the car.
The render-to-texture feature in 3DSMax does this.
You export this shading_layer as a .png or .bmp file from the modeling program.
Then you paint some texture for the carbody (stripes and numbers on a race car) in photoshop.
This shade layer is then used as an upper layer in photoshop and it highlights lines and features in the carbody.
When these layers in photoshop are merged and the final texture is appied to the car and used ingame, the carbody has highlights and its lines and its features stand out.
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Old 29th March 2012, 06:05 AM   #38
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by Toronto View Post
Hi Dennis-W,
I'm trying to create a light map texture that would be used in a painting program (photoshop), so that when you paint a texture for a car model you have what appears to be light/dark shadows on parts and features of the car.
The render-to-texture feature in 3DSMax does this.
You export this shading_layer as a .png or .bmp file from the modeling program.
Then you paint some texture for the carbody (stripes and numbers on a race car) in photoshop.
This shade layer is then used as an upper layer in photoshop and it highlights lines and features in the carbody.
When these layers in photoshop are merged and the final texture is appied to the car and used ingame, the carbody has highlights and its lines and its features stand out.
Yes, an ambient occlusion bake. works fine here. Simply select "Ambient Occlusion (mask)"
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Old 29th March 2012, 06:29 AM   #39
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

All I get is a blackish texture.
Must be something I'm missing.
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Old 29th March 2012, 12:24 PM   #40
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by Toronto View Post
All I get is a blackish texture.
Must be something I'm missing.
That's it, you can brighten it in photoshop...
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