30th March 2012, 09:31 PM | #1 |
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Loft or Skin equivalent in AC3D?
Hi everyone,
I'm playing around with AC3D in trial mode and working on a ship hull. I've attached a screenshot of two hull stations that I'd like to loft or skin together to create an exterior. I'm just testing with 2 at the moment, but the hull would have about 12 stations total. I can't seem to find a command that would work. I used to do this in older programs years ago by extending one station and pulling points to match the second, but I'd sure like to get away from that tedious method if possible. Thanks for any help or insights you may have! Sincerely, Chris |
31st March 2012, 04:07 PM | #2 |
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Re: Loft or Skin equivalent in AC3D?
Make a polygon out of one of the end shapes, select it in surface mode, and extrude; when extruding, fill in the number of segments you want created within the specified extrusion distance. Then, reshape any interim cross-sections as needed to create the shape you want.
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2nd April 2012, 05:50 AM | #3 |
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Re: Loft or Skin equivalent in AC3D?
Easy way:
- Select both objects. - Switch to vertex-mode - select "create convex surface object" (if I remember the right name) in vertex menu. - hull ready... Hard way: - switch to vertext menu - start: - select counter clockwise 2 vertices on object 1 and object 2. - ctrl+shift+s to create surace between them - go to start:
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6th April 2012, 04:27 PM | #4 |
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Re: Loft or Skin equivalent in AC3D?
Thank so much, that worked like a charm! I also played with "create ordered surface" and that works well, too.
I really appreciate your time, Stiglr and Dughor, Chris |
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