19th April 2012, 12:18 PM | #7 |
Junior Member
Junior member
Join Date: Dec 2010
Posts: 6
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Re: Pivoting FlyingFlea Wing
Hello Steve,
finally I found a good oldtime hacker solution to inverting the pivot point that does not require any external program. I simply allow AC3D to export the Xfile with its own pivot (which is reversed for my model) Then I open the Xfile and search for the culprit Frame by name, such as: Frame lelevatorr { FrameTransformMatrix { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.046473, 0.150234, - 0.073243, 1.0;; (after a little testing, I removed the red minus sign) } To reverse the flap action: Frame flapl { FrameTransformMatrix { 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, (after a little testing, I added the red minus sign) 0.0, 0.0, 1.0, 0.0, -0.371188, -0.474202, -1.76434, 1.0;; } This has worked beautifully for me and maybe it will do so for your Jag bonnet. Cheers, Charlie PS: I have tried fiddling with the Object Property Editor but without any luck, so far...still have to sort that one out ! |
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